OpenLieroX



Based on Liero gameplay, OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. Dozens of levels and mods are available to provide endless gaming pleasure. Features list. Old-fashioned gaming style derived from Worms and Liero. Internet/LAN multiplayer games support for endless fun with friends. Customizable characters (skins, names. OpenLieroX 0.58 is free to download from our software library. The program lies within Games, more precisely Action. LieroX.exe is the frequent file name to indicate the OpenLieroX installer. This free program is an intellectual property of albertzeyer, darkcharlie, runyoufool. The most popular version among the software users is 0.5.

OpenLieroX is (like the original Liero) kind of a realtime Worms. OpenLieroX is based and compatible to the famous LieroX. LieroX is a 2D shooter game. It is an unofficial sequel to Liero, and is. The main characters in OpenLieroX are worms and, yes, they're the same ones found in Worms and the other handful of games in this genre. The main difference is that, unlike Worms, OpenLieroX isn't turn-based. The worms' movements happen in real time.

Hi there,
OpenLieroX is based on the original LieroX. In short, it is a real-time, brutal, excessive Worms-clone with an active Internet-community and an huge amount of levels and mods. It has an ingame-serverlist, so you can easily join other games.
Current version is: 0.58_beta9 (if I haven't forgot to update this)
Ebuilds: http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/distrib;a=tree;f=ebuild/games-action/openlierox;hb=HEAD
Details: http://www.openlierox.net/forum/index.php/topic,12642.0.html
All downloads: https://sourceforge.net/projects/openlierox/files/openlierox/
Bugtracker-entry: https://bugs.gentoo.org/show_bug.cgi?id=164009
Homepage: http://openlierox.net/
ChangeLog:
0.58 (beta1,2: 2009-10-05, beta3: 2009-10-09, beta4: 2009-10-12)
- Hide & Seek gamemode
- Capture The Flag gamemode
- Race / Team Race gamemodes
- extended physics engine / gamescript (still in development)
- physics should be exactly like LX56
- high-resolution level support
- infinite maps
- game size factor (you can make everything bigger or smaller)
- possibility to disable minimap
- hit/damage yourself/teammembers can be enabled/disabled (aka friendly fire on/off)
- support for Commander Keen 1-3 levels
- optional immediate start (when not all people have selected wpns yet)
- select weapons ingame (chat command /weapons)
- air jumping as an optional feature
- worm speed/damage/shield/friction factor
- projectile friction factor
- damage reporting (shows how much you injured a worm)
- ingame console can be used everywhere, also in menu
- ingame console much more advanced, many new commands, better autocompletion
- IRC support (for global chatting)
- background music by Corentin Larsen
- new game options dialog
- dedicated server becomes useable
- improved connect-during-game
- uploadlimit check fixed + automatic measuring of speed
- more stable network (CChannel3)
- improved HTML viewer
- new debug logging system
- and, as usual, many further fixes which I don't want to list here
More details: http://www.openlierox.net/forum/index.php/topic,12642.0.html
0.57_beta8 (rev2717, 2008-10-09)
- Chatbox has HTML and copy&paste support
- connect during game support
- fixed max upload bandwidth limit
- Menu_MessageBox can handle long messages correctly
- better synchronisation for shooting, that should also fix the self-shooting problem
- reconnects from a client are handled better
- general fixes of new features (since Beta6)
- removed media player
0.57_beta7 (rev2451, 2008-09-25)
- Game-speed multiplicator
- Options editable from everywhere in the game
- Force random weapon selection (with the extensions to have the same weapon for all players)
- Automatic weapon selection if only one weapon is available
- Notify application window on events when application is in background
- Auto-completion for chat commands
- Command button for host in game
- Show player online/chatting/away status
- Client info dialog for host
0.57_beta6 (rev2371, 2008-09-23)
- fixed crashing in DBZ mod
- improved connecting to servers behind firewall/NAT
- reduced the loading time of IP to Country database a bit
- added support for G15 keyboards
- improved downloading, added mod downloading
- fixed a security bug in the authorise command
- added video post processors that change the final appearance of the screen
- updated joystick control
- recovered compatibility with Windows 98/ME
- faster projectile simulation
- fixed spawning in rock in random maps
- fixed duplicate joining
- fixed weird game behavior when kicking bot
- fixed crashes in the viewport manager dialog
- added map anti-aliasing
- fixed crashes in the News tab
- improved crash reporting tool
- fixed bots not shooting with beam weapons
- fixes in physics (wallshooting, self-shooting, flying at the top of the level)
- server displays only one message on multiple suicides
- optionally attach a console window using -console under Windows
0.57_beta5 (rev1968, 2008-03-15)
- fast and easy theme switching
( and LieroX 0.56 theme included )
- disallow strafing on server if wanted
- optimised/fixed joystick support
- optimised network
- fixed aiming bug of Beta4
- spectate option for host
- bugfixes
0.57_beta4 (rev1798, 2008-02-23)
- very basic dedicated server
- joystick support (for playing)
- mouse support (for playing)
- copy&paste support for Linux and MacOSX
- config file got parsed completly and unknown options
are kept, therefore forward-compatible
- better forward-compatibility for net-protocol
- FPS independent physics
- more correct projectile simulation
- experimental file transfer support
- delete-key works now under MacOSX
- more keys got recognised
(super and meta keys, that includes also the
Apple-key on a Mac)
- support for multiple masterservers
- more intelligent event-handling (in some parts);
all pressed keys got recognised in chat/console
and you can also play on very low FPS
- DNS support for serverlist
- Worm AI improvements
- usage of ALSA on Linux by default
- network improved
- cache for map and gamescript
- Developer documentation
- strafing
- optimised sorting in combobox
- FPS limit is also valid for menu
- menu takes less resources
- help for weapon selection
- fixed changing of graphic settings
- and a lot of other fixes / cleanups
0.57_beta3 (rev917, 2007-08-10)
- 16/24/32 bit graphic support and OpenGL support
- runs on MacOSX
- new design & icon (thanks goes to Raziel)
- probably fixed any saving-problem
(problem was: sometimes SDL_Quit gives a segfault
and saving was done after this; now it's done before)
- full Unicode/UTF8 support
- font antialasing support
- working Dev-C++ project (therefore MingW support)
- MaxFPS in option-dialog
- Worm AI improvements
- ninjarope physic simulation is FPS independent
- profile-saving is correct now
0.57_beta2 (rev498, 2007-04-09)
- BPP independent
- ingame mediaplayer
- 64bit version works now
- more fixes, general improvements, etc.
- code cleanups (replacements with C++/STL technics)
- whole project uses std::string now (realy huge change)
- collision-checks are improved (more like the original LX, that
means, it goes at least through walls with ~3px width)
- chatbox improvements
- unlimited number of bots in net play
- ~/ at the beginning of a searchpath is handled correctly and there
is a more correct method to get the homedir
- MaxFPS option under [Advanced] in ~/.OpenLieroX/cfg/options.cfg
- fixed compile-issues on 64bit systems
- no-clipping-issues with weapon-generated dirt are fixed
0.57_beta1 (rev317, 2007-01-27)
- POSIX-compatible (well-tested under Linux).
- endian-independent (runs without any problems on my big endian PPC)
- a _huge_ amount of bug-fixes
- the old BASS soundsystem was replaced by SDL_mixer
- new file handling routines
(1. based on searchpaths; 2. case-insensitive handling)
- new bot AI with a very nice pathfinding-algo
- some other additions/extensions/...
- ...
Project started on 2006-10-24.
Greetings,
Albert
Liberocfg
Last edited by /albert on Thu Dec 03, 2009 12:32 pm; edited 6 times in total
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Package Details: openlierox 0.58_rc5-4

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OpenLieroX
Git Clone URL: https://aur.archlinux.org/openlierox.git (read-only, click to copy)
Package Base: openlierox
Description: An extremely addictive realtime worms shoot-em-up backed by an active gamers community
Upstream URL: http://openlierox.sourceforge.net/
Licenses: GPL
Submitter: jose1711
Maintainer: jose1711
Last Packager: jose1711
Votes: 1
Popularity: 0.000000
First Submitted: 2019-01-26 22:19
Last Updated: 2020-09-28 07:05

Dependencies (10)

Openlierox Server

  • hawknl (hawknl-git)
  • libxml2(libxml2-linenum, libxml2-git)
  • libzip(libzip-git)
  • sdl(sdl-openglhq, sdl-nokbgrab, sdl-openglhq-nokbgrab, sdl-git, sdl2_compat12-git)
  • zlib(zlib-static, zlib-git, zlib-asm, minizip-asm, zlib-ng-git, zlib-ng)
  • cmake(cmake-git)(make)
  • gendesk(make)

Sources (3)

Openlierox Download

abouvier commented on 2020-09-28 06:10

Liero Free Download Windows 10

This package should depend on the stable hawknl, and hawknl-git should provide hawknl.